Top 10 Games that Really Need A Remake

In recent years, a new line has arisen in the video game market, which we are not against. The revival and reissuing of classic video games have been a popular source of cash for publishers for quite some time, which is understandable since it doesn’t cost as much to create them as a brand new game, and the audience is going crazy about some titles, so they don’t pose much of a risk.

Sometimes, unfortunately, these processes are rather lazily related; sometimes, they throw old games into a modern system under the name remaster without developing anything on them. But in recent years, more and more quality remarks have been produced, processing them to fundamentally rebuild not only the graphics of a game but sometimes even the gameplay. Examples included resident evil 2 in 2019or the PlayStation 5 release of Demon’s Souls.

These remarks went great, and they seem to have inspired others. Electronic Arts, for example, was quite surprisingly interested in announcing the adaptation of Dead Space, which was previously considered financially unsuccessful – not a fast-paced one, but a new program that brings the popular horror to life with the Frostbite graphics engine. And that got our imaginations going, too, and we wondered which classics would be great to remake. Let’s show you what we’ve finally come up with.

1. Max Payne

2001’s Max Payne has aged better in many ways than other games of the era, so even with today’s upside, it can be extremely entertaining. The comic-book panels assembled from the photographs have not lost as much light as the grumpy narration of 3D transferees popular around the turn of the millennium, James McCaffrey’s grumpy narration is still good to listen to, and the bullet-time mechanics that slow down time have not been used so prominently by other franchises since.

However, in Max Payne 3, we’ve already seen the drooling spectacle of such an action game if a graphics engine powered by several horsepowers is packed under it. The cozy streets of New York would even look good with ray tracing, so we wouldn’t be sad if I transplanted the experience of the first part into, say, Unreal Engine 5. And then they could pack it next to the Fall of Max Payne.

The franchise recently celebrated its 20th birthday (and in style enough). Still, the rights are no longer with the original developer Remedy, but at Rockstar, but they don’t seem to want to do anything with Max Payne.

2nd Dino Crisis

It’s pretty clear that over the last few years, we’re not the only one who’s been thinking about the Dino Crisis, and it’s not hard to figure out why. Capcom is in its second golden age since it began focusing again on the one-man, sophisticatedly assembled Resident Evils, one of the biggest achievements of 2019’s Resident Evil 2, one of the best remakes of recent years.

Soon after, Resi 3 proved that they knew exactly how to modernize the classics, so Dino Crisis, which is much like the zombie series, is now screaming for a remake. Proven in modern Capcom works, the RE Engine would fit the game flawlessly (although Monster Hunter World’s graphics engine might be even more suited to it).

Leaving the now highly outdated controls and camera locations would give the experience an exciting new perspective. Dino Crisis may have the uniqueness to bring out some game mechanics novelty from a modern interpretation. After all, prolific and everywhere-popping raptors pose a very different threat than chattering zombies.

But if nothing else, it would be exciting as T-Rex random hunting us breaks through an adjacent wall in the La Nemesis way. Capcom hasn’t indicated yet that it wants to process the game, but many people have been asking for it lately, and they’ve said before that if there’s a lot of interest, they’ll take it, so it’s not hopeless.

3. Chrono Trigger

In truth, there are many classic JRPGs that would look good in a remake, because even though they have aged badly in terms of graphics and gameplay, their stories and characters are so well written that many people still adore them to this day. But if there was only one choice, perhaps the most important thing to modernize is the time-traveling Chrono Trigger, one of the greatest masterpieces of the genre.

The game was brought together by the fathers of a true all-star team, Final Fantasy, Dragon Quest, and Dragon Ball, back in 1995, and although it has since appeared on many platforms, it has not yet received thorough processing. Square Enix delivers a pretty mixed performance when it comes to dusting off old big titles, Secret of Mana’s 2018 remaster/remake was pretty weird, and Chrono Trigger itself got a pretty lazy PC port, but Final Fantasy VII Remake went downright impressive. So can the company, if it wants to, another question is whether it is willing to take out this game.

4th Star Wars: Knights Of The Old Republic

It must be said that there have been many Star Wars video games since the original trilogy hit the cinema, and some of them are huge classics. But, let’s be honest, it’s pretty clear in the biggest rated way that Kthe audience holds KOTOR. Even in the early 2000s, BioWare had a good sense of writing a role-playing game in which the player’s decisions feel serious, and the two opposing sides of the Force’s two universes are particularly suited to such gameplay.

The crazy twist in KOTOR’s history cleverly plays into the user’s moral dilemma, much of it because it has become a classic. But in many ways, the game is quite outdated. Bioware has put together much more fun combat systems since its release than what is seen in KOTOR, which can be observed mostly on the evolution of Mass Effect. Based on Kotor’s story, we would be delighted if they made a quasi-modern Mass Effect and tapped into a well-thought-out lightsaber combat system. Since Disney is now visibly fed up with not making enough Star Wars games, and EA is starting to fantasize about single-man AAA games again, it doesn’t seem like a dream that far, far away.

5th The Longest Journey

In the early 2000s, the golden age of point & click adventure games was already ending, but even then, works were created within the genre that eventually proved to be classics. One of them was Funcom,[100″ (1999), best known for Conan Exiles, for which 3D characters were moved in front of still images. This has caused the game’s visuals to age terribly poorly, and it is better to look at some older adventure games in which the characters are depicted as cartoonish characters.

Yet the highly well-written The Longest Journey is still worth addressing today, in which a sci-fi world resident, April Ryan, realizes that she can travel through her dreams into a fantasy dimension and then embark on a great universe-saving adventure. The Longest Journey’s gameplay is frustrating and cumbersome now, so it’s really the kind of game from which only story and dialogue should be saved. Funcom tried the franchise for a while, with several sequels (Dreamfall and Dreamfall Chapters) made for it, but they don’t seem to see much imagination in it since then.

6th Jade Empire

yes, we’ve got another BioWare game on our list, but it’s no accident. The studio initially approached game development from isometric computer role-playing games, so the 2000s were largely about trying to present their typical RPG elements with more intuitive, less cumbersome combat systems. One of their most striking attempts was the Jade Empire of 2005, in which we try to bring peace to the realm of a fantastic world, most reminiscent of the era of the three kingdoms of China, under the guidance of a martial arts school student.

It was an unusual idea on the part of the studio to pack Eastern martial arts into a role-playing game aggravated by moral decisions, but as exciting as the concept is, the execution was far from flawless, there were problems with control, tempo, camera, and balance of power. But the world, story, and characters of the Jade Empire are exotic if it were presented with a mature combat system (it’s safe to buy ideas from Absolver, for example, or the upcoming Sifu), something that still looks special today. BioWare, however, also has much more popular IPs, so it’s hard to imagine they could make time for a Jade Empire remake.

7th Thief: The Dark Project

Perhaps it’s not really necessary to explain why it would be good to renovate Looking Glass’s stumbling masterpiece. The immersive sims studio with Thief effectively proved in the late 1990s that first-person action games can not only be adrenaline-pumping bangs, but can also provide a slower, smarter, more tactical, but also an exciting experience. But no matter how much recognition there was for the missions of the sneak thief Garrett, there were not many who drew inspiration from it for their games.

Arkane is still trying similar improvements, not as essentially stealthy as Thief, and Eidos didn’t convince fans in the last episode of 2014 that they understood the essence of the franchise. So maybe we’d be better off simply re-creating the first part, so maybe we can see if there’s still a demand for the series.

8th Grand Theft Auto: Vice City

Okay, so it’s not a very brave prophecy if I’d said that the audience would immediately jump on almost any part of GTAif it had a remake, so I could have picked almost any of them for this article. But if there’s only one GTA to choose from, maybe vice city is the best way to go. The reason for this is quite clear: the story, which was put into the 1980s, has perhaps the strongest atmosphere of all GTAs, which is largely due to the choice of music. Sure, Rockstar might have some problems getting the music back, but if you put the same numbers together and the colorful nightlife of the time is served with modern lighting, it could turn into a very atmospheric game. And it wouldn’t be a problem if you boosted your gameplay because even though the 2002 game had some good ideas (like businesses and real estate under our control), it’s a little boring compared to the newer parts. It’s almost unbelievable, but now it seems that we can hope for the project to materialize: according to the news, Rockstar will also throw out three classic GTA adaptations, including Vice City’s.

9th Planescape: Torment

Such a list cannot be complete without a classic CRPG, and well, there would be something to choose from. Top-down Western role-playing games, which relied overwhelmingly on dungeons & dragons rules, were very popular in the late 1990s, many of them became cultish, and their gameplay and graphics aged badly enough, so a remake would be very desirable for them.

Although Baldur’s gate or early Fallout could take this place, we put Planescape: Torment here instead because there were no modern sequels to this game. Although it is often referred to as a classic, it is not as popular as other childhood favorites, and role-playing games like this are hard to say (although its spiritual heir, Tides of Numenera, is worth mentioning).

Planescape: Torment is a game packed with intense stories and characters, in which the consequences of our decisions are more nuanced from a moral point of view than in BioWare’s binary dialogue systems, and it often only reveals hours later how our words and actions have affected the world, which we never thought they had weight. Due to its complexity and mercilessly thick script, it would be quite difficult to implement this game like today’s RPGs. But you’re still allowed to dream, aren’t you?

10th Silent Hill

You didn’t think Silent Hill could stay out of here, did you? Despite the fact that the horror franchise has already become a cult with its first two episodes, it is not easy to be a fan, because Konami, who owns her rights, is quite a stepmother and incomprehensible, no wonder the Japanese publisher’s name is most often referred to as an f-word. Having seen what Capcom has been doing with older episodes of Resident Evil lately, it’s painful that silent hill (or second) doesn’t have a remake yet.

This game was partly due to its technical limitations, that it had such a visceral atmosphere (it’s no accident that the city in the title was foggy), but with modern graphics and a talented development team, it could have such an atmosphere that many people would jump up from it screaming. In recent years, and especially recently, there have been many rumors that Konami is doing something on consoles with the franchise (see the “strategic agreement” with Bloober Team), but since the publisher can be quite erratic about Silent Hill, it is better not to indulge in the recent announcement of a remake. But, as they say, hope dies last. If EA has taken on the resurgent of Dead Space, then almost anything can happen.


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