Black Myth: Wukong doesn’t promise to be an average Souls-like game at all. The basic idea of processing a classic Western travel novel on Vu Cheng is worth a red dot.
The game was initially developed on Unreal Engine 4 and has had a spectacle behind high-budget studios so far, but now its graphics have become even more excellent.
The developers have moved the game to Unreal Engine 5, supporting 4K at 60 fps with ray tracing. The studio behind Black Myth: Wukong, Chinese indie Game Science, enjoys the full support of Epic and Nvidia for the engine change, which is an encouraging sign. You can view the enhanced spectacle in the 12-minute percussion video below.
While not much has been known about the project, some novelties can be spotted from the new video. We can get a look at new abilities, visual effects, and bosses, but we also get a slice of the story.
It is not yet known when the game will be released, nor will it be available on platforms other than PCs. However, in this article, we have gathered all the information about the unusual Black Myth: Wukong and its small but determined team.