The paragon system we saw in Diablo III will be present again in Diablo IV, but with significant changes, as confirmed by Blizzard recently.
These changes will have an objective as straightforward as it is ambitious, to make the game “never end,” at least from the point of view of developing and improving our character.
Those of you who have played Diablo II will know that, in the end, the character improvement process could also take forever for various reasons, such as the time needed to get high runes to improve our equipment or the obtaining of minor, medium spells, or outstanding to boost the damage, life or resistances of our character. However, this limited us, in the end, to repetitive farming that ended up leading to satiety.
With Diablo III, the paragon system, coupled with gems and rifts, made the character improvement process a bit less boring. Still, the model proposed by Diablo IV goes further and is much more ambitious. There are still some details that are not perfectly defined, and we must be clear that this model has not been established as final, and that therefore we could see changes in the final version of the game, but I do not think that the base will change too much.
How the Paragon model will work in Diablo IV
It’s funny because, in the end, it will be very similar to the skill tree of Path of Exile, one of the best action role-playing games that currently exist. In Diablo IV, the paragon system will have multiple levels with blocks of different types. In this case, the block idea fits with the node idea in Path of Exile, and they are divided into ordinary, magical, rare, and legendary. As we can see, each one offers a different bonus when completed.
When we complete a block, another opens, introducing the concept of “eternal game” that will allow us to improve our character indefinitely. To give value to this model, Blizzard will implement dungeon systems similar to the glitches we saw in Diablo III and difficulty levels that will only be viable with the highest paragon levels, but this is pure intuition mine.
Interesting, but this is not all, and it is that each block of paragon has holes in which we can insert glyphs that we will find in the game. According to Blizzard, the glyphs can be found in “dangerous” dungeons, and we can level them up to improve their effects. In theory, this also introduces a variability effect to the paragon blocks that it should allow us. Customize our character a little more thoroughly.
When will Diablo IV arrive?
It is one of the questions that all franchise fans have been asking for a long time, and I am very sorry to tell you that we do not have a confirmed release date yet. This means that the game may arrive in 2022 or 2023. Blizzard is taking development with ease, and the truth is that this is good for everyone since it is one of its most important titles. After the partial disappointment that Diablo III generated, the company has a pending account with its fans.
The launch of Diablo IV will take place on both PS4 and Xbox One and PS5, Xbox Series XS, Nintendo Switch, and PC. No platform will be without the game, and the compatible version will likely come with significant graphical enhancements. The truth is that, after seeing the level that they achieved with Diablo II Resurrected, I am convinced that Diablo IV will end up being a delight on a technical level.
The requirements have not been confirmed yet, and they will not be established in the short or medium term. However, the estimate that we gave you at the time in this article is still totally reasonable and very credible since, in the end, Diablo IV will be an intergenerational game, with all that this implies in terms of hardware requirements.