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Electronic Arts have unveiled one of FIFA’s 22 innovations, a game mode that fans have been asking the company for years. Now we can create our team within the career mode in the football game, so let’s see the details too!
First, the identity of the team needs to be determined. You have to choose a team name, the league you want to play in, and finally decide which real team to play instead. This is necessary because the number of teams playing in the leagues remains unchanged regardless of the innovation.
You can start as a twentieth-ranked team and fight your way to the forefront, but you can also play against the most prominent champions. You have to specify which team is your rival; you get extra points during matches against him.
Your team is entirely customizable: you can also select the players’ home-and-away jersey, the team’s stadium, logo. You can replace the last two at the beginning of each new season. EA promises there will be a wide variety of styles and variations, so the selection will not seem scarce.
You can also customize the stadium to your style. You can choose the color of the chairs in the building and the auditorium, and you can select the lawn pattern for the track. The mood is up to you, too: goal music, crowd chanting, and outgoing anthems can also be defined. By the way, you can also personalize your stadium for real-life teams as long as it’s not licensed.
When setting your team’s budget, you can decide whether to get into professional football as a poor team, in a tight financial position, or has billions of dollars. There will also be a so-called Manager Rating feature that measures how much confidence the manager has in you as a player. You start on the small bench first, and you have to complete different tasks to grow that confidence.
In addition, the skill tree and perk system will be renewed, but the period spent in the locker room between matches will also be replayed, which will be based on how the team performed in the given half. Overall, we’re looking forward to an exciting innovation that has been around for a popular sports game for a while. You can find all more information about My Team here.
FIFA 22 will be released on October 1, 2021, for PC, Xbox One, Xbox Series X / S, PlayStation 4, PlayStation 5, and Nintendo Switch.
Update: In the meantime, the controller also appeared on the Hungarian language page of Microsoft, together with the resellers. The list price of Aqua Shift is 66 USD, so that it will be available with us from August 31.
Original news:
An eye-catching Xbox controller will debut in late August. The particular edition controller was named Aqua Shift, not by chance, because of the color of the controller’s handle, which boasts shades of blue, changes for different movements and decisions. And the color changes have the effect of rippling the water in a beautiful blue pool on a scorchingly warm August day.
The grip and the top buttons have a textured coating, and the ergonomics of the keys are the same as the buttons on the Series X controller. Aqua Shift can be paired with Xbox One, Xbox Series X / S, Windows 10 PC, Android, and iOS devices. True to Microsoft’s custom, this is also a wireless controller. With alkaline batteries, the battery life can be up to 40 hours.
Aqua Shift will cost $ 70 and be released on August 31, but Microsoft is already picking up pre-orders.
Digital Dreams is a YouTube channel that features beautiful gameplay videos frequently moderated. Horizon Zero Dawn has now been taken over.
True, Digital Dreams conjured something even more beautiful and superior from a good base, and the outcome was spectacular.
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Horizon Zero Dawn is shown in the Digital Dreams movie running at 8K resolution with extreme settings, with support for the NVIDIA RTX 3090. The so-called Pascal “Marty McFly” Gilcher’s Reshade Ray Tracing mod, which adds another layer to the light reflections and emphasizes the various light effects, is added. Furthermore, a camera mod that adds depth to the game makes the perspective more gorgeous. The video is embedded below.
Horizon Zero Dawn was previously a PlayStation 4 exclusive, but Aloy’s quest was launched for PC in August of last year. Sony has grown with Horizon Zero Dawn, and Days Gone was released on desktops in May. Furthermore, the Japanese firm has bought a studio specializing in PC porting, implying that even more PS-exclusive games would be released on the platform. In the past, games like Detroit: Become Human and Death Stranding have been ported to the PC, with a director’s cut coming to the PlayStation 5.
Horizon Forbidden West, the successor to Horizon Zero Dawn, was announced in May with fantastic gameplay footage. Due to the variety of playing grounds and upgraded combat system. The good news is that the developers haven’t compromised on the game’s two-generation development since it will be released on PS4 and PS5.
The only distinction will be the charging time and graphic detail. The bad news is that Forbidden West will not be appearing this year, according to multiple industry insiders.
According to Microsoft’s financial report, journalist Tom Warren reported that the Xbox Series X / S has emerged as the company’s fastest-selling console to date.
This was Satya Nadella, CEO of Microsoft, stated though she did not say precisely how much of the nextgen gaming machines were sold, there are estimates to that effect.
Daniel Ahmad, an analyst at Niko Partners, estimates that by June 30, 2021, 6.5 million Series X and S consoles were sold. Since their release, 5.7 million have been sold on the Xbox One and 5 million on the Xbox 360 in the same amount of time (these are also estimated).
Of course, it’s worth noting that despite the more robust launch of the Xbox One, they ended up selling more from the one older console. According to official Microsoft data, more than 84 million Xbox 360 were sold. At the same time, sales of the Xbox One were reported at only 10 million, which is quite eloquent (an estimated 50 million could have been sold).
Microsoft CEO @satyanadella on Xbox / gaming. "We're all in on games. The Xbox Series S and X are our fastest selling consoles ever, with more consoles sold life-to-date than any previous generation."
The current report also revealed that Microsoft’s video player revenue grew by $357 million (11%) and Xbox hardware sales by 172% (apparently due to Series machines) during the quarter. Revenues from content (i.e., games) and services, on the other hand, fell 4% due to a lack of external titles. The Xbox Game Pass and Xbox’s games produced growth, but no numbers were shared in this regard.
For now, the PlayStation 5 seems to be a bit more popular, with Sony’s console sales already at 7.8 million at the end of March.
Please, we are beyond that! After Electronic Art, as usual, skipped E3 (in fact, this time they correctly separated themselves from the expo on time), they finally disrupted EA Play, where their more significant announcements are usually dropped.
The label seemed to have learned from the mistakes of previous years because this show was finally not pulled too unnecessarily (it lasted about 40 minutes). They only talked about a few games but in a concise way. Wrecker Austin Watson was also a fair presenter (or at least not particularly annoying), and EA managed to come up with exciting announcements. Let’s see quickly what these were!
The first big unveiling was Grid Legends, a new racing experience for Codemasters recently acquired by EA. This damn spectacular game will have several unique features based on its preview. There will be a storytelling game mode, plus there will be live-action walk-throughs.
This may not sound good at first, but they also use Stagecraft technology, also used for the Mandalorian, to capture scenes, meaning actors play against a set that appears on a giant screen, not against a green background.
The other exciting thing is that there will be vehicle categories in this Grill, but this will be mixed in one of the game modes. In other words, trucks will also be able to compete against muscle cars, and so on. The game will be released sometime in 2022, but it has not yet been clarified on what platforms.
Apex Legends followed this. The next playable character has already been announced for the Respawn shooter game, just a new preview. As it turns out, the cap style will find enemy heroes based on heartbeats while using aim-down sight. Its ultimate ability will create a zone from miniature drones to measure the opponents moving within it.
In principle, he will play a similar role as Bloodhound, and only he will be better suited to steal. Seer’s gameplay hasn’t been shown yet, but on July 26 (Monday), it will happen too. The hero arrives on August 3, as is next season, Emergence.
A little bit of the EA Originals program, indie Lost in Random, will arrive on September 10 for PC, Xbox One, Xbox Series X / S, PS4, PS5, and Switch. The protagonist of the story set in a fairytale-like world will be a Couple who tries to save his twin brother, Páratlán, in the company of a living dice, from the clutches of an evil queen. It is a rear-facing action game, and the unique feature is that we will be able to use our abilities with randomly drawn cards.
The knockout city, also labeled EA Originals, was commemorated and released a few months ago. According to the developers, the game has been a great success, with the second cinema-themed season coming on July 27, which will make more cosmetic stuff and more available.
We’ve already arrived at the game that most people probably expected during the performance. The previous leak proved to be true in connection with Battlefield 2042. Its third game mode will be about freely mixing in almost every element of the last parts of the franchise (weapons, characters, vehicles, tracks).
The game mode is called Portal, and in the preview presented here, they have given some pretty brilliant examples of what can be cultivated. For instance, we can create battles in which military doctors armed with defibrillators clash with knife-wielding World War II German soldiers.
The essence of the Portal is that users can compile any game modes from the items at their disposal and then share them. The system seems entirely free, although the tracks themselves will not be modified. Let’s say I’ll be wondering if EA will also adopt a strategy like Blizzard, which has automatically owned the rights to fan content created in its games since last year. Bottom line, the Portal will be available as early as October 22, when Battlefield 2042 is released, unlike the Hazard Zone game mode, which only arrives later.
Why then came the real surprise? They announced Dead Space. It worked out a little weirdly because the preview released for it was very short and skinny (though hellishly cozy at the same time), so all of a sudden, we didn’t even understand if it was a sequel, or a prequel, or a video in my memories, or what the hell it wanted to be, but as it turned out, this will be the processing of the first part.
What we do know is that Motive is doing it and that it’s coming for PC, Xbox Series X / S, and PlayStation 5. A few things were revealed about the game outside of the conference, and we’ll come up with the details soon.
How did you like EA Play? Were you satisfied with the delivery? Or did you expect more exciting announcements? Write below in the comments!
Although it had been previously aired that a 2008 Dead Space remake was being made, we weren’t entirely sure they could announce this at this year’s EA Play show. Indeed, Electronic Arts were completely frivolous about the franchise in the 2010s. After the promising beginnings, it was found that it was not worth dealing with horror series from a business standpoint. However, the publisher has changed tactics in recent years: he has realized that now and then, they can afford some single-story, story-oriented video games that aren’t stuffed with microtransactions (see Jedi: Fallen Order ) and can barely reach out with the first Dead Space especially since IP fans have long been hungry for another amputation adventure.
Regarding the old-new Dead Space, the wind is still a lot of mystery. Still, the US IGN staff, even before the announcement, talked to remake Motive Maker Studios with two of his colleagues, Philippe Ducharme and producer Roman Campos Oriola-creative director. So there turned out some interesting things about the game.
In recent years, there have been increasingly demanding reworkings in the gaming industry (see PS5’s Demon’s Souls or the second and third parts of Resident Evil ), and EA very much seems to be following suit. It’s no coincidence that Dead Space only comes for PC, Xbox Series X / S, and PlayStation 5: it’s not going to be an improved version of the original game, but a brand new program that includes the Frostbite graphics engine and the nextgen also takes advantage of consoles (SSD, 3D audio). Although the preview shown on EA Play was not cut out of the gameplay, the developers say it was made with the game’s graphics engine to bring such a visual world.
The developers are working on the original game and concept images and design documents, so they see in enough detail how the first Dead Space was built. The creators don’t port anything to the game, and they redo everything: the graphics, sounds, gameplay, and tracks, even the animations are re-recorded. They try to leave but at the same time amplify the authentic atmosphere. I want to reveal the same dirty and rough industrial environment, only even more strongly, thanks to dynamic lights and other more modern technical solutions. This philosophy also applies to sounds, fans will be familiar with the noises beaten by doors, monsters, and the strip of our standard of living, but at the same time, they will be improved, and because of the 3D sound, we will hear strictly, where do they come from. And this is especially effective in such a scary horror.
One of the greatest virtues of the original Dead Space was immersion: almost nothing interrupts the experience, even its user interface is diegetic, which means that its elements are part of the game world (inventory, for example, is a projected holographic image that does not stop the time). Motive considers this very important, so they’ll even reinforce it in the remake. Thanks to the SSD, there will be no charging screen in the game at all, and the camera will rarely cut (it didn’t do much in the original), so the whole game will be pushed through without interrupting the moment. Developers want players to be so captivated by the experience that they don’t want to stand up until they get to the end. This is not impossible anyway, because Dead Space is not so insanely long,
And as for the story, the makers say the original Dead Space is a “canon” for them, so that’s what they will be based on. So we’re getting the same story, but they’re going to change a thing or two. They have not given a more detailed example, but they would like to refer to the later parts of the remake. But by this, we mean Dead Space 2 and 3 and animated films and other stories, for example.
They were also not talkative about the gameplay, although they mentioned that they would be developing in the zero-gravity stages, for example, drawing ideas from the second part. The famous monster amputation mechanics will also be tossed up somehow, and it will not only get bloodier but will also improve in other ways. In any case, they noted that the game community also helps them improve: they set up a board to discuss every 2-3 weeks what they have to say about their ideas.
A motive has admitted that Dead Space remakes are still in the early stages of development, meaning it looks like we’ll have to wait a little longer for them to come out. In any case, they have already promised that microtransactions will “never” be in the game. It tells a lot about the current situation in the gaming industry that this had to be clarified separately for a game like this, but it’s still just good news.
Ubisoft hosted its first-quarter fiscal conference this week, during which it, among other things, received questions from investors.
Ubisoft is considering switching to Steam Deck, but only if the platform grows large enough. But the arrival of Beyond Good & Evil 2 is much more intriguing. Investors questioned Frederick Duguet, Ubisoft’s chief financial officer, if the game may be launched in 2024, and Duguet replied that it was too early to say.
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Despite this, they’re making good progress in the game. Of course, this does not rule out the possibility of the game appearing in that fiscal year, but it does not appear to have a release date shortly.
Even though Michel Ancel was the original director of the sequel, he announced his retirement last year. According to Ubisoft, Ancel’s link with Beyond Good & Evil had already been dissolved, even before the developer departed the French firm.
Beyond Good & Evil 2 is almost finished. The game was first announced in 2008, but a prototype was never completed. A new preview was revealed nine years later during the 2017 E3. After that, there wasn’t much publicity about it, though they continued to demonstrate its gameplay for a while. In a previous section, we discussed the first half of Beyond Good and Evil.
Ubisoft recently stated that Riders Republic and Rainbow Six Extraction, two upcoming games, would be delayed. The latter will not be available until January 2022.
The Coalition, the company behind the Gears of War franchise, will debut an entirely new Unreal Engine 5 tech demo at GDC 2021 starting at 22:20 tonight.
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So far, the show, dubbed Alpha Point, hasn’t shown anything. It’s simply that it’s made for Xbox Series X and S consoles. It has new graphics engine capabilities like Nanite for photo-realistic visuals and Lumen for absolutely accurate lighting. Kate Rayner, the studio’s technical director, and art director, will give the presentation. For a sampling, here’s a screenshot.
We anticipate an awe-inspiring demonstration as a result of this. Looking back, it’s hardly surprising: Unreal Engine is one of the most well-known and frequently utilized graphics engines in the world, and tech demonstrations for earlier versions have been available. Some players failed to seal their mouths completely. So, in light of today’s presentation, we thought it would be fun to look back at earlier productions and remember the engine’s history. Let’s get our hands on some virtual horses!
The first iteration of the Unreal Engine’s “tech demo” was essentially the 1998 Unreal video game, which was the first to use the graphics engine. The game itself did not become as well-known as the program that provided the fundamentals, but the engine drew the attention of gamers from the start.
Tim Sweeney (who is still the head of Epic),who makes up the large part of the engine, said that year that it was designed for a first-person shooter. An intentionally “clean” source code was inserted into a sheet. The technology was created to be widely adopted and then improved over time. There were no widely used graphics engines at the time that offered as many features as UE, which included the UnrealScript programming language and the UnrealEd orbit editor, among other things.
The engine was then upgraded in the 1999 Unreal Tournament:
It became less hardware-intensive.
Its network code improved.
The artificial intelligence that could be employed in it is enhanced as well.
Epic and id Software were in rivalry during this time (a widespread debate about which of UT and Quake III: Arena was the better game).
Even John Carmack admitted that with Unreal Engine, there were concepts he had in his thoughts as well. The engine was utilized in more than a dozen games in the year following the release of the base Unreal, including the original Deus Ex. Nonetheless, it was pulled out early for the infamous Duke Nukem Forever (eventually completed on UE3 anyway).
In 2000, a technical demo for Unreal Engine was created and shown behind closed doors at the European Computer Trade Show (ECTS). It demonstrated a prototype that sits between UE1 and UE2 and includes features like support for great outdoor locations and face play. Even while it was a step forward in the age of the wood-faced Lara Croft, the latter doesn’t appear like a genuine achievement to today’s eyes:
In 2002, Unreal Engine 2 was used for the first time to create America’s Army, a free multiplayer shooter backed by the US military that attempted to persuade young people to join the army. The new engine’s code and UnrealEdet’s were redone entirely, and the physical engine Karma, which debuted in Unreal Tournament 2003, was added.
The character models, for example, have gotten significantly more detailed in the following demo, which was shown at the 2002 Game Developers Conference (GDC). Unreal Engine 2 was utilized in the first two BioShock games and practically all Splinter Cell titles (though some of these games have already taken advantage of the much-developed version 2.5).
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In 2004, the Unreal Engine 3 was released, and in 2006, the first Gears of War (Xbox 360) and RoboBblitz (PC) games were released. Since its inception in 2010, this version has supported the PlayStation 3 and Xbox 360 on iOS and Android smartphones. On a pixel-by-pixel basis, this engine had already analyzed the effect of lights and shadows. The natural lighting in the games was one of the most stunning developments.
Epic worked on the engine for an extended period, initially supporting DirectX 9 but subsequently switching to DX10 and DX11, which allowed the destruction of the environment. BioShock Infinite, Arkham series, and the top three Mass Effect games have all employed it. The Samaritan demo displayed below was shown at the 2011 Game Developers Conference.
They were already on Unreal Engine 4 in 2003, yet it was thought that only Sweeney worked on it until 2008. Daylight, a 2014 horror survivor, was the first to use the engine, debuting it in 2012 with the Elemental demo shown below (which had no good reception). They replaced UnrealScript with Blueprints Visual Scripting in this release, including many new features.
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But what’s more interesting is the business concepts that have sprung up in tandem with it. UE4 was initially available for $19 per month, but in 2015, Epic made it free in exchange for 5% of overall engine-generated game income. This will be paid out after the first quarter when the game has raised $ 3,000, but they will also give up if it appears on the Epic Games Store.
Finally, UE5 is the Unreal Engine of the Future! Developed for next-generation consoles, the graphics engine promises to be unique due to two technical advancements. One of them is Nanite, which lets you import near-photorealistic photos and use them to create incredibly intricate surfaces.
The other is Lumen, which delivers fully dynamic global illumination, i.e., lighting that responds to changes in lighting conditions in real-time. Unreal Engine 5 is set to be released in 2021, so games that use it will have to wait a little longer. But it’s worth being patient if we start with Epic Games’ tech demos, which can be seen below.
Which tech demo did you find to be the most memorable? Please leave a remark!
The most popular streaming provider can paddle into new waters: industry rumors say they will be offering games.
Anyone who launches Netflix in the coming months will be able to find not only movies and series on offer but also a variety of games – at least the Bloomberg news agency knows. The market-leading service provider is said to have been working on introducing the novelty for a long time.
Netflix is primarily dependent on the number of subscribers, and although the pandemic has increased the number of users, the growth is no longer as fast as it used to be. The player would try to improve on this, although there is no news about it yet, but how.
In any case, Netflix is working hard to implement the idea, but it is also unconfirmed, and fillingnew positions is an integral part of the plan. Former EA Mobile CEO Mike Verdut has already won for themselves.
The novelty is said to be unveiled next year, and it looks like Netflix isn’t going to ask for extra money for it.
Today, a completely unexpected announcement of a new Nintendo Switch console by the Japanese publisher, which was not named the previously sonorous Super Nintendo Switch or Switch Pro, but will be sought as a Nintendo Switch OLED model on store shelves from October 8, 2021 (with Metroid Dread one day) for $350.
Worthy of the device’s name, it got a 7-inch OLED display that can handle 720p resolution. However, it’s still an improvement over the previous LCD, and Nintendo says it gives a much more excellent and more contrasting image, not to mention that its coffee is much thinner.
The device also comes with extensive support, so it will be possible to use the machine comfortably in tablet mode and the dock and handheld console modes.
The device’s internal memory is 64GB (twice that of the base model’s 32GB), the dock has a port for a LAN cable, and Nintendo promises the device’s built-in speakers will sound better. For the time being, the Nintendo Switch OLED will be available in two colors, white and neon red-neon blue.
The new machine will be compatible with the games released so far and the Joy-Cons, but Nintendo has not yet made a statement about the dock.
Nintendo hasn’t come up with more details yet, so we don’t know how much the machine has advanced hardware performance or precisely what the OLED panel knows about it.
Epic Games has announced another photography competition with an extraterrestrial and UFO theme, which is fitting given the new season.
Season seven of Fortnite Chapter 2 began earlier this month, and Epic Games unveiled its new Fortography challenge for this season on Twitter. The theme is unsurprising: extraterrestrials, futuristic weapons, and alien individuals, as well as unexplained flying objects, are all there.
Riding high in a Saucer? Shooting one down instead?
For our next Fortography, we want to see your best Chapter 2 Season 7 screenshots. We’ll be sharing some of our favorites in a future blog. Submit them with the #Fortography hashtag!https://t.co/sZonTlhfOI
For quite some time, Epic has been releasing fortography. Players must create awesome screenshots of Battle Royale Island that correspond to a specific topic posted on social media by the company. Epic Games evaluates user-submitted photographs and posts the best on your blog.
This time, the corporation stated that the recordings should focus on new aspects and personalities presented in the new season, such as futuristic weapon conflicts or dramatic extraterrestrial images.
Players will be required to upload screenshots to Twitter using the hashtag #Fortography, as they have in prior challenges. However, Epic says it will also monitor screenshots posted on the FortNiteBR subreddit. On June 25, screenshots of the best are posted on the Fortnite blog.
Drawing the eye of multiple gaming teams from all around the world, there’s no grander place to showcase your talent. Even if you don’t win the big W at the end, it’s still an accomplishment to get on the biggest stage of them all.
But have you ever wondered which is the biggest one? Well, it’s relative, but here are five different examples of “biggest”!
5. HONOR OF KINGS WORLD CHAMPION CUP
Most significant in terms of the most miniature hardware. Boasting at least 100 Million active players as of writing, Honor of Kings proves mobile Esports can play with the big hardware boys.
The honor of Kings is a Multiplayer Battle Arena (think League of Legends or Dota2) made specifically for the Chinese Mobile App Market. Bursting into the market in 2015 to a previously wide-open space of mobile gaming (then only occupied by competitor Vainglory). because it’s catered to this market, this game is so popular, and the Champion Cup is the proverbial Olympus every mobile gamer wants to reach.
4. EVO CHAMPIONSHIP SERIES
Most significant in terms of longevity? We got the Evolution Championship Series, More commonly known as EVO!
Flashback, it’s 1996 in Sunnyvale, California, and you just heard that a small video game fighting tournament called B3: Battle By The Bay is on the horizon. You’ve heard of events like this but don’t consider it. Little do you know, and you just passed up the chance to watch the makings of greatness?
Eventually being dubbed EVO, this tournament is the longest-running fighting event boasting many fighting games with different pedigrees from Street Fighter, Mortal Kombat, Tekken, and Super Smash Bros. name a few. This is one big-name tournament with no signs of slowing down!
3. FORTNITE WORLD CUP CHAMPION
16-year-old Bugha captured the grand prize of 3 million U.S. Dollars after a crazy 10-week placing period between April to June 2019. He sure earned it in its only iteration in 2019 (the 2020 World cup would have pushed through if it wasn’t for Miss Rona).
2. LEAGUE OF LEGENDS WORLD CHAMPIONSHIP
If we’re talking big, this is the biggest in popularity (which goes hand in hand with League being arguably the most popular game as of 2021). With a whopping 3,985,787 viewers in the 2019 League of Legends World Championship (more commonly known as “Worlds”). Click here to see the updated calendar of all the upcoming League of Legends matches and tournaments.
One prominent characteristic of Worlds would be the creative and downright theatrical atmosphere showcasing its more than just a culmination of a long road. It fittingly feels like a celebration of the players the participated thus far.
An engaging interestingly, ney continuously breaks viewership records each year prior. HUGE!!
1. DOTA 2 “THE INTERNATIONAL”
The biggest one in earnings, showcasing the largest prize pool of any Esport tournament prior at $34m. That’s a lot of moolah to go around!
Beginning in 2011, The International has always had the DNA of a great tournament. Starting in 2013, Valve implemented a way for players to contribute through crowdfunding at its core directly; due to this, it can sustain this level of popularity and constantly increase the prize pool.
If you’re ever curious to see the story of The International in all its glory, A couple of free documentaries titled “Free to Play” and “True Sight” are available online!
And that’s the 5 BIGGEST Esports tournaments currently going on! Now get out there and join one and achieve greatness!
Dozens of more video games can be launched with higher image refresh on Microsoft’s next-generation consoles.
Microsoft shared with users a short post that they used FPS Boost smartness in an additional 74 older video games. As a result of the change, the titles in the list can be launched with a higher image refresh on the Redmond company’s Xbox Series X and S consoles than on previous systems.
Image refresh is an important feature, as it determines how continuous the game is on the device. The software image will be stuttered if the FPS (frames per second) is low. Otherwise, the game will be faster and more enjoyable.
This is the second time Microsoft has increased the FPS available for a game when a user launches the program on another console. The list includes 97 video games, including the new expansion, but the result is not always the same.