Category: GAMING

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  • DOTA 2 will no longer support PCs with outdated operating systems

    DOTA 2 will no longer support PCs with outdated operating systems

    The MOBA DOTA 2, published in 2013 and is a Valve development, is one of the defining titles in sports. It is powered by version 2 of the Source engine.

    As a significant sport, it must evolve; hence the game’s official website has declared that compatibility for outdated PC setups is no longer available.

    The International 2021 tournament, which will take place in Bucharest on September 22, is approaching, and the championship, which will last until October, is coming. In this context, Valve has revealed that DOTA 2 would undergo considerable modifications, including removing support for 32-bit platforms.

    The developers described this as follows: “The technology that supports Dota has evolved, both hardware and software, as the game has grown and expanded. To keep the game and the Source 2 engine up to date, some older systems and […] We can streamline our development efforts and take advantage of newer capabilities in these APIs to give an even better Dota experience by deleting obsolete technology.”

    We didn’t get a specific date, but in the coming months, we’ll be permanently transitioning from Valve’s 32-bit to 64-bit architecture, which means DOTA 2 will require a PC with 64-bit architecture and an operating system. MOBA also no longer supports macOS versions before 10.14, DirectX 9 (which can be played with DirectX 11), OpenGL (which has been replaced by Vulkan), and XAudio (which has been replaced by Vulkan) (replaced by SDL Audio).

    Most consumers would not notice the switch or loss of compatibility, according to the release, because most configurations and operating systems are 64-bit and employ other technologies.

    Since 2013, DOTA has been accessible on PCs running Windows, Linux, and Mac OS X. (OS X).

  • WUCHANG: Fallen Feathers: Exclusive Gameplay Video

    WUCHANG: Fallen Feathers: Exclusive Gameplay Video

    They are introducing WUCHANG: Fallen Feathers, a seemingly good Soulslike action RPG from Chinese indie studio Leenzee Games.

    The game takes place in historic China during the Ming Dynasty. Our protagonist is Wuchang, searching for the truth during his adventure. The character of the warrior girl is fictional, but the game builds on actual historical events.

    The game has been under development for 18 months and is scheduled for release in 2024. Below you can watch an exclusive 18-minute gameplay video from Wuchang; believe me, don’t regret it.

  • The operating system for Steam Deck has been leaked

    The operating system for Steam Deck has been leaked

    This year, Valve released Steam Deck, new proprietary hardware that they have doubts about due to certain of our features.

    On the other hand, Deck can finally enter as a developer-publisher who has worked with similar tools before, which means new hardware and new software or an operating system, of which we now have four pictures.

    Pavel Djundik, the creator of SteamDB, shared two recordings from the Steam Deck user interface as well as a new operating system called Steam OS 3, which will also replace the current Steam Big Picture mode on desktops. This is also why Djundik could photograph it, as it was not running on Deck but Windows.

    So Valve wants to unify its platforms, and at first, look, being more transparent than Big Picture Mode might work better. In any case, it resembles the Steam interface, so don’t expect any significant design surprises!

    If all goes well, the Steam Deck will be available in December of this year, but it won’t be widely available until the first half of 2022. Around the end of the year, Steam OS 3 may also transition to Big Picture Mode. Here, you can learn more about how the gadget will work with Windows 11.

     

  • World of Warcraft: Shadowlands Review – Otherworldly Freedom

    World of Warcraft: Shadowlands Review – Otherworldly Freedom

    In each role-playing game, the day comes when the adventure master throws his players onto one of the alien planes. The time has now arrived in the lives of the adventurers of Azeroth.

    It was a pleasant breezy summer day in 2006 when I used Night Elf Hunter to collect melted candles for a stuttering NPC. Now, 15 years later, with plenty of experience points, fallen titanium, and three Old Gods, I stare at the shattered sky later, and it goes through my mind how far I go from Goldshire.

    The consequence of the war

    We’re weeks after the release of the eighth add-on to World of Warcraft: Shadowlands, the world’s most popular MMORPG. After the events of Battle for Azeroth, the Blizzardos storytellers felt it was time to open a new chapter in the history of the world of Warcraft, and Sylvanas Windrunner would be the key to that. The previous supplement only brought death, and then Sylvanas decided it was time to unite the realm of death and the plane of physical existence: he tore the Helm of Domination. He punched a hole in the veil that separated the two worlds.

    As a farewell, he also took with him the most important figures of the Horde and the Alliance to the Shadowlands, for Sylvanas and his master had to deal with them. This is where the heroes of Azeroth come into the picture: with the help of the former crown of Bolvar and Arthas, we rush after him to rescue Anduin, Jaina, Thrall, and Baine while discovering this realm utterly foreign to us.

    When we arrive, it soon becomes clear that the Shadowlands are in big trouble. Once upon a time, the otherworldly distribution system between the Legion and the Battle for Azeroth add-on broke down, and now, instead of every soul enjoying its well-deserved rest, the Mawba flows, which is a World of Warcraft hell. So it’s not just our job to save our leaders but also to shake the afterlife to work and thwart Sylvanas and Jailor’s plan, whatever it is.

    Infinite dimensions

    Like any add-on, this one begins with a discovery. When we cross the Shadowlands, we are treated as a strange monk from the very first moments. A living mortal has not yet been to Oribos, which functions as the heart of the afterlife, so the clerks suddenly don’t even know what to do with us. Here, with a few dialogues and walkthroughs, we later learn about the structure of the Shadowlands: the capital is a center from which smaller gates open into a piece of the afterlife.

    Of the theoretically infinite amount of dimensions, we can learn five. The first venue is Bastion, where we can meet the ready-to-serve, angelic Kyrian, whose members give up all their memories and then become independent companions of souls. The second Maldraxxus, the eternal battlefield battered by war, is home to the Necromancer and Necrolord factions. This is followed by Ardenweald, the local fairy world where wild gods and nature-loving souls can be reborn in the caring hands of the members of the Night Fae. The fourth is Revendreth, where Venthyr oversees the breaking and atonement of arrogant souls. The last is the Maw, the barren, bleak damn where the supplement’s main enemy, Jailor, reigns.

    Except for Maw, each zone is controlled by a Covenant, which we can get to know during the 8-10 hour leveling experience. Each of them shows us their base, goals, and the abilities we can get from them.

    When we reach level 60, the moment of decision comes: which otherworldly service to choose?

    The whole gaming experience of Shadowlands revolves around this. From your chosen Covenant, you get two beneficial spells, extra developmental branches, an upgradeable base, and plenty of cosmetic accessories to suit that group’s theme. The Covenant will be your home for the next two years, so it will be worth considering the decision, if only because you can’t jump between teams with impunity. You’re at a severe disadvantage if you decide in the middle of the add-on to switch to the Necrolords because you get bored of the elves.

    Blizzard has done everything to make a choice difficult: all four selectable Covenants have been given an inspiring story. Their visual design is stunning, and the spells they guarantee often add an exciting addition to our caste’s arsenal. On pages that specialize in this, everyone can find the “right” choice for mere numbers, but it won’t be easy to do if you ignore this. Not so with the endgame, where Blizzard finally found the golden mean.

    No more homework

    The story’s foundation was well done, but that’s not enough for a good addition: the Legion’s garnish, and its constant content updates, for example, nicely dampened the gameplay issues that all emerged when the Battle for Azeroth story was unable to sustain interest. The BFA bleed from many wounds, from the mandatory Artifact Power grind to the lucky lottery quality to the castes’ problems. By the end of version 8.3, we felt we needed to complete several hours of homework a day to pray for the half-armed robber for an acceptable piece of armor. Blizzard faced a severe challenge when he set out to put the game in order, but maybe I won’t tell you a big secret by revealing that you succeeded.

    The developers learned a lot from the BFA, and these have now all benefited. The most important thing to get started right away is no more Artifact Power collecting. There are no upgradeable weapons or necklaces to level. Instead, what we get is called Renown and is much friendlier than previous solutions. Renown is the most critical system in the endgame. It opens up Soulbind levels (more on that later), opens up new features and followers, and even story missions related to Covenant. Luckily, this can’t be farmed indefinitely: we get two weekly quests. By completing both, we can move Renown up 1 + 1, and we’re done for the week.

    In addition to the Renown, we can also collect Anima, the equivalent of the otherworldly currency: it is the life force that souls bring with them, but since all souls are now pouring into eternal damnation, all Covenants are starved. That’s why we can buy all sorts of little things for Anima, from backs to armor looks to bags. Shadowlands’ new War Table (i.e., a time-dependent mini-game controlled from mobile and an in-game table) also works with this, so it’s okay to collect at least 1-2,000 animes a week. The third most important raw material is Soul Ash, and here comes the picture of perhaps Shadowlands’ best novelty, Torghast, the endless tower.

    According to the story, the most converted souls will be locked up here, but our friends will also be detained here so that the main missions will lure us in sooner or later. In terms of gameplay, it’s a roguelike experience where you can choose a section, a difficulty, and the marching can begin. One (sometimes more) Torghast-specific amplification can be activated at each level. These include little things like a 3% Intellect boost but are more severe than the fact that, prepared from invisibility, we can surprise the counter with a 2000% stronger Frost Bolt. We lose all of this when we get out of the tower, but as long as we’re there, we can put together these exciting lineups that can significantly influence the gameplay of our caste. The goal is to go through all six floors of that section and defeat the boss living there, and we pocket our deserved Soul Ash. The latter is a significant raw material, making all Legendary category objects.

    After the Legion, the Legendary stuff comes back, but this time they don’t fall from random boxes. We have to put them together ourselves. Soul Ash will be the essential raw material for this. Still, we will also need an actual item that we can buy from other players or manufacture ourselves if we have chosen a tailor or armor blacksmith for the occupation. In addition, you need a roll that guarantees statistical bonuses that Inscription players can produce and a Legendary power that can be obtained from specified locations. In the Dungeon Journal section of the game, you can see which Legendary forces are coming from, so you can collect them relatively quickly. If we have everything, we will take them to Runecarver, who is imprisoned in Torghast, and he will put together for us the relic of our dreams.

    Dance parties and arena fights

    So an average week in Shadowlands looks like we’re completing our weekly Covenant missions, clearing out the most complex Torghast levels we can accomplish, and that’s it. Everything else is optional, and we don’t even have to collect Anima very much if we don’t want to. Roughly speaking, we can get the required laps in approximately 4-5 hours a week and go to the essentials of World of Warcraft, clearing dungeons and raids, or PvP battlefields.

    Blizzard has worked on Shadowlands following more principles of less: this time, we only get eight starting dungeons, but they are fun and interesting one by one. The Mists of Trina Scythe takes us to the middle of a fairy forest from which we can only mingle by observing the signs left by the fairies. In Necrotic Wake, we defeat a scientist who builds monsters by playing his Abominations. In the Theater of Pain, we have to fight the Maldraxxus champions in an arena. Each dungeon hides some fun gameplay mechanics that will not necessarily be as glamorous for the 2000 run, but even then not as annoying as waiting in the Violet Moon for events to progress.

    This time, the designers were also bolder with the Mythic + modifiers. The Prideful Affix was immediately introduced in the first week, which is why we have to face the physical manifestation of our pride sooner or later. If we defeat our ego, we get a sizable buff that helps put down the dungeon monsters’ remnants more shortly.

    A new raid, Castle Nathria, awaits at the end of it all. We have to cut down tough opponents at home at Venthyr’s treacherous leader, Sire Denathrius, which nothing proves better than that at the time the article was written, none of the Guilds were able to complete the Heroic-level version of the raid, and many were already stuck at the Normal level.

    Of course, it would be superfluous to spin all this great content if they didn’t get the suitable reward. Fortunately, Blizzard has finally decided to settle for random gear, and all armor, weapons, shields, and jewelry exist in one version. This way, everyone can plan the most necessary stuff for their character and start carving it out for that particular dungeon or raid boss. The more you play, the more rewards you can choose from, thanks to the Weekly Vault system.

    If we spend a lot of time in raids, dungeons, or ranked PvP arenas, we’ll be able to choose from a given amount of gear over the following Wednesday on Vault. This significantly reduces Ms. Fortuna’s role in equipment collection. Nor should those who treat WoW primarily as a PvP game be afraid, as you can finally buy armor pieces made explicitly for PvP with Honor, which can be collected in arenas and battlegrounds.

    Beyond the veil

    Beyond dungeons, raids, and Torghaston, there’s more to do in Shadowlands. Maw, for example, is a zone specifically for high-level characters, where minibosses await challengers and where we can unlock upgrades for our Torghast races. Of course, you don’t even have to jump to hell if you spend time with someone else. Do you like collecting backs mini animals? Or is reputation building your life? Would you drive for achievements? Maybe you would do everything at once? You can do it in Shadowlands. Blizzard has significantly cut back on mandatory farming, so we have time for what we like to do in WoW.

    This freedom can be weird at first, and many interpret it to mean that there’s nothing to do – which isn’t true. There’s a lot of content in the add-on, but this time Blizzard won’t tell you that you need to do this or that now. They’re focused on the parts of World of Warcraft that matter most, so that brings out the strength of the genre and gameplay.

    Of course, Shadowlands isn’t perfect either, and there are missed opportunities here. One of the problems is caste balance: with 9.0, a lot has been changed in some cases, and what the developers have touched on has become visibly more enjoyable. Like Mage main, my life hasn’t changed much, but I’m enjoying my Shadow Priest and Affliction Warlock for the first time, which have been given radical transformations with the pre-Shadowlands update. On the other side of the coin, then, are the Feral Druids and the Windwalker Monks, with which Blizzard still did nothing, even though they have been in near-unbearable condition for years. They ran out of either time or resources, but either way, Monkom will never forgive me for not touching it since the beginning of the BFA.

    The other problem is an omitted ziccer. One of Shadowlands’ endgame systems is a solution called Soulbond. At each Covenant, we can connect our souls with three NPCs who allow access to a new talent tree. Our souls are connected, so we strengthen each other, and this fantasy element is fine so far, plus the Soulbinds add exciting extras to our character in places. The problem is that the Soulbind tree evolves as our Covenant-bound Renown level increases. Instead of having personal quests with specific NPCs, all of a sudden, the tree deepens, we get new bonuses, and that’s it. So poor Nyla isn’t much different from my Artifact weapon, except that Aluneth hissed at Matthew Mercer’s excellent baritone when I used my mana to make cookies.

    After death

    Three weeks after the launch, despite the minor issues, I feel like World of Warcraft has been playing so well for a very long time. Playing a significant portion of the castes feels much better than in BFA. The endgame development systems are designed not to be farmed for long (so the community doesn’t even expect it), and everything beyond a few fleeting quests is just optional extras. The caste balance isn’t perfect right now (in fact), but with a game this big, it will probably never really be in place.

    The visuals are beautiful, the otherworldly musical background and the engine used for the lead-through animations have also made tremendous strides. Our characters are getting a more significant role in the videos, which is always good to see. We can only hope that in 9.1, Blizzard will spin up his main story march because, in principle, Jailor should be the big supergun, but it still doesn’t seem like more than a very blue bodybuilder.

  • A long-awaited New Feature is coming to the Playstation 5

    A long-awaited New Feature is coming to the Playstation 5

    Fortunately, Sony will continue to provide regular support for its console in the PlayStation 5th generation, so another update will be released soon, adding a lot of minors and a more considerable novelty to the PS5. 

    The console manufacturer announced on the PlayStation Blog that the big update would be activated worldwide on September 15, the day after tomorrow. This will drastically change the use of the external SSD.

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    The PS5 was already expandable with external storage as it came out, as that 825GB internal SSD may prove to be small in addition to the size of the operating system and today’s games. From a hardware point of view, HDD and SSD have already been an option, but the upgrade allows us to pack an M.2 SSD into our machine and then install it, playing games from it, thus making the most of it the extra storage space.

    It is important to note that only drives with a specific structure and size can be installed in the PlayStation 5, so Sony recommends that you visit the support page before purchasing a new SSD. You can view the installation instructions in the video below, and in the other, Sony summarized all the important new features of the PS5 update.

    It’s also essential that TVs with built-in speakers enjoy 3D sound after installing the update, which is a specialty of the PlayStation 5, so you can finally enjoy this experience with more than just compatible headphones. However, we have to turn on the function manually in the sound settings on the console.

    With the help of the DualSense microphone, we can roughly assess the room’s acoustics, so the 3D sound is adjusted to the specific space where we play. Plus, those with Pulse 3D Wireless Headsets come with an equalizer with the update.

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    In addition, several software innovations come with tomorrow’s update. You can customize what commands you can invoke in the Control Center, make it easier to send messages directly to your friends or groups through Game Base, and even break up entire groups without having to remove people one by one. PlayStation Now subscribers can choose between 720p and 1080p resolutions and test the connection to see why the gaming experience isn’t right.

    In the game library and on the home screen, the installed games can now be clearly distinguished according to whether they are PS4 or PS5. The mobile application, the PS Remote Play App, is also augmented with several valuable things, such as remote control and mobile playback on both iOS and Android devices without Wi-Fi.

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    In addition to the PlayStation 5 owners, Sony has also thought of a small number of PS4 players, so it will be possible to see PS5 trophies with a PS4 profile as well as a PS4. It is also valid that the groups can already be removed from the old console. Users do not have to be removed from it individually.

  • Spider-Man 2 PS5 has been confirmed, with Venom making an appearance.

    Spider-Man 2 PS5 has been confirmed, with Venom making an appearance.

    Insomniac Titles didn’t show up tonight, but they did announce two games for the PlayStation 5! One of the big debuts was Spider-Man 2, which we’ve been waiting for since the first half of 2018, and both the Marvel Cinematic World and Sony’s Spider-Man universe have been doing well. The first trailer is shown below.

    Peter Parker (Yuri Lowenthal) and Miles Morales (Nadji Jeter), who will indeed control, are also featured in the trailer. Venom, who hasn’t had a run-in with Spider-Man in the Marvel flicks, at least not in the MCU era, is possibly the biggest surprise.

    Hopefully, the symbiotes’ star, Tom Hardy, will be able to arrange the significant encounter in the live-action version until then, because else, the games will outpace Sony’s film studio! Tony Todd, the original Hook Hand, also plays Venom in Spider-Man 2.

    In 2023, Marvel’s Spider-Man 2 will be released for PlayStation 5 only. So, by this time, every PS5 fan should have one!

  • Thor in the upcoming God of War: Ragnarok does not resemble the Marvel Cinematic Universe’s Thor.

    Thor in the upcoming God of War: Ragnarok does not resemble the Marvel Cinematic Universe’s Thor.

    The gameplay of God of War: Ragnarök was shown on last night’s PlayStation Showcase, with the clip revealing various elements and characters from the gameplay and plot.

    The obvious omission is Thor, who we expect to play a significant role in the sequel after his appearance in the previous Game of Thrones, but the teaser shows his hammer and voice.

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    That’s fine, though, because they also revealed some game images of the characters posing, including the god of lightning, who doesn’t look like Chris Hemsworth. If we’re not talking about the tummy version of the person in Fortnite who insults NoobMaster69, that is.

    Thor has long red hair and a red beard in the game, but this draws attention to his enormous belly, which he doesn’t hide. After the performance, Ragnarök director Eric Williams stated that this interpretation was not by chance and that Thor would be a “huge, full-bodied, hedonistic, male-clad youngster.” Ryan Hurst, who played Harry ‘Opie’ Winston in the Hard Bikers series, provides his voice.

    There were also images of other characters, primarily those who survived the previous episode, as well as a dwarf named Durlin (? ), the local god of war, Tyr, who was mentioned frequently in the last part, and Angbroda, who was “one of the last giants,” who was shown at the trailer’s very end, though it is still relatively small.

    It’s probably no accident that he’s as old as Atreus, but since that would be a spoiler, search up who this man is in Northern mythology if you’re curious. Williams also announced that Odin would be in the game and that he would be voiced by Richard Schiff, well-known among The President’s soldiers.

  • Maker of God of War says PlayStation is about to make an announcement that will blow our minds

    Maker of God of War says PlayStation is about to make an announcement that will blow our minds

    It’s time for some smashing announcements on the PlayStation 5 front if horizon forbidden west, and the next part of God of War has been postponed until 2022.

    There’s more than a good chance of that, as the PlayStation Showcase is coming up on Thursday this week- a 40-minute show that will focus on PS5 games, among others, which are due to premiere shortly. David Jaffe, director of God of War (2005) and God of War 2 (2007), said in a video (below) and on Twitter that it would be (not only) a huge hit that would take it all in.

    Jaffe couldn’t stand himself, telling the world on social media: ‘Here’s a completely useless post, but if I don’t say something, I’ll explode instantly!!! So I just found out that a new PlayStation game is being created that I have no idea when it will be unveiled (maybe next week, maybe not), but if they do, people will be able to get their brains out! It’s tough!”

    The first God of War creator is known to be an insider. After all, he worked for Sony himself and has live connections to the in-house studios. The video also revealed that he already knows about the PlayStation Showcase, if not everything.

    This way, you can confirm that you won’t be disappointed if you’re expecting traditional PlayStation-exclusive games that are in-house. David Jaffe has made it clear that he hasn’t seen the material himself, he knows what the big guns will be, and he’s looking forward to how the fans will react.

    Jaffe didn’t want to go into specifics, so he didn’t confirm or refute whether they were showing anything from the new God of War. However, he said he knew that this would be an even longer game than 20:18:40 hours of content will provide complex entertainment.

    The PlayStation Showcase will be held on September 9th at 10:00 p.m, and various panel discussions will follow the 40-minute presentation. It’s been said that (one) big hit will be inFAMOUS 3, a sequel to the superhero series of Ghost of Tsushima developers.

    Rumor has it that metal gear solid’s remake, the new Silent Hill game, the revamped and PC version of Bloodborne, a Resistance announcement, and an Uncharted package for PC will be among showcase’s big attractions. What’s not going to happen at the event? The new PSVR certainly isn’t, and Sony has already stated.

  • The Developers of Kena: Bridge of Spirits have some bad news for us

    The Developers of Kena: Bridge of Spirits have some bad news for us

    Kena: Bridge of Spirits is one of the most anticipated games of the year, and in our article on September game releases, we also said that we are looking forward (especially me) to the charming-looking, good game.

    Kena creators Grier brothers Mike and Josh said in a recent interview with SoulVision Magazine that it was unlikely that Kena would have a sequel. It is more conceivable that the story will come to life in other media over time, for example, in a TV series or movie (the game already looks like a Pixar animated cartoon). The brothers told me that the game has excellent storytelling potential, so it doesn’t necessarily mean that the end of the game is necessarily the end of the franchise.

    At the same time, the Griers explained that they wanted to develop an IP like Kena, but the brothers here thought of the focus of storytelling and gameplay, not the visuals.

    Kena: Bridge of Spirits will be released for PlayStation 4 and PlayStation 5 on September 21, 2021.

  • It looks like Game Boy games will also be available on Switch Online

    It looks like Game Boy games will also be available on Switch Online

    The advantage of the Switch Online subscriber service available on the Nintendo Switch (in addition to accessing online game modes) is that it also gives you access to some of the classic titles of the Japanese video gaming company. For now, popular NES and SNES games can be skinned with their help, but Engadget reports that game boy games may be added in the future.

    The paper first references a podcast in which they talked about how some people found four emulators on the service back in 2019. Two of these are still not used, but they are used for Game Boy and Game Boy Color games. It was then reported that this news had been confirmed by Nintendo life and Eurogamer’s sources. However, it is said that there may be a long way to go before these games are available, or it is not excluded that they are emulators for other older consoles. In any case, at the request of Nintendo journalists, he said that they had nothing to announce on the subject.

    More than 100 NES games and more than 100 SNES games are currently available through Switch Online, including titles such as the top three Super Mario Bros., The Legend of Zelda, Metroid, Super Metroid, and Donkey Kong. Game Boy has released games like Pokémon Red & Blue (the first Pokémon), Super Mario Land, Dr. Mario, and Donkey Kong Land, so Nintendo would have something to please the audience.

  • 6 Top Games with the Best Graphics in Fall 2021

    6 Top Games with the Best Graphics in Fall 2021

    “Autumn is here. It’s here again,” says our renowned poet, which for many of us means that the peak season of the video game season begins with highly-anticipated, hardware-sweaty releases. But which games will be worth running on a power plant? We’ve listed the PC games that will be released later this year and with a visual that we’ll be happy to snap. Let’s see which ones we’re talking about.

    Kena: Bridge of Spirits

    Kena: Bridge of Spirits is far from the most realistic graphic on this list, as its look makes it best to compare Pixar’s wholesome animated fillets, in which characters are remembered for their cartoonish exaggerated traits. However, the game still has commendably detailed graphics. The animation is quite meticulous.

    The undergrowth in the forest where it is situated is strikingly diverse. It has an intense atmosphere as the sun filtering through the wall covers the environment. The game was initially developed for unity graphics engines, but eventually, it was switched to Unreal Engine 4, which seemed to be suitable for the visuals. The developer Ember Lab, which currently employs just 15 people, has previously attracted attention with animated videos, so, understandably, Kena acts like an interactive movie.

    Battlefield 2042

    This year, battlefield 2042 will be one of the most explosive graphics games, with not only its military technology becoming futuristic but probably also its machine requirements. There will be a game mode on PCs and next-gen consoles n which up to 128 players can fall for each other at a time, which, with all sorts of war vehicles and natural disasters, will require a lot from your machine.

    In return, the view promises to be excellent: there will be a track where you can throw yourself off from horrific heights in a winged flying suit, while behind the neon-lit skyscrapers, there will be an all-consuming tornado. Battlefield 2042 will also take advantage of NVIDIA’s performance-enhancing DLSS technology so that you won’t be complained about in visuals.

    Forza Horizon 5

    Although next-generation consoles were released last year, not many games have been released yet that can be called nextgen based on their graphics, but Forza Horizon 5’s trailers make it look like it was made in a new era of course, on PC, we expect the same. Perhaps the most striking visuals are due to the photogrammetric process, in which real photographs taken in Mexico recreated the in-game version of the country.

    The result is a shockingly detailed, exotic location where cities, deserts, beaches, rainforests, valleys, and mountains will alternate in the landscape that passes by, and you will even be able to drive off an active volcano. Forza Horizon 5 will only use ray tracing in the car-viewing Forzavista option and scatter sounds, but it’s still almost sure to be the most spectacular game of 2021.

    Call of Duty: Vanguard

    This year, the current Call of Duty, Vanguard, will not draw attention to its more detailed graphics. The developer Sledgehammer uses an upgraded version of the IW 8.0 engine that has already been proven in modern warfare 2019. However, it is expected that there will still be vivid scenes in the game, especially in the campaign, whose Stalingrad career has already been shown.

    Here, the developers play with the light effects quite skillfully, and the red sky gives us the atmosphere in battle as if we were in hell itself and adds to the atmosphere that specific landmarks will be destructive to the orbit, which will explode on their atoms during spectacular effects if hit. If the whole campaign is going to look like we saw in the demo, then there’s not going to be a problem with the view, that’s for sure.

    Dying Light 2: Stay Human

    In 2021, Dying Light 2 will be one of the games that will take full advantage of ray tracing technology. In the zombie world, there will be constantly alternating times of day, and ray tracing promises that ray tracing will visualize this change realistically.

    The shadows will be lifelike. If, for example, the wind moves the trees, then the shadows of the trees will also be variations accordingly, and the puddles everywhere will believably reflect the landscape – and the bloody remains of scattered brain zombies. Techland will be realistic with the visuals of the game anyway, so even without the flashy lighting technology, we can expect a pretty good-looking game.

    Bright Memory: Infinite

    One of the surprises of last year was bright memory on Steam, which, despite being done mainly by a single Chinese developer, has graphics that would envy even the majority of the most budget games. An expanded version of this will be Infinite, which will also visualize, including ray-tracing effects.

    There will be ray tracing lights, ray tracing shadows, ray tracing reflections, and if your machine can’t deal with all this, you’ll be able to turn on DLSS. We’re hoping to see Infinite release this year because we still don’t have a more accurate release date, but we can’t wait for you to sweat your pc.

    We think these will be the most spectacular games of autumn on computers. Which do you like best? Write it in a comment.

  • Marvel’s Avangers: The PC version now has Copyright Protection

    Marvel’s Avangers: The PC version now has Copyright Protection

    Marvel’s Avengers 2.0.2 update has arrived, tampering with several things about the game. One is to remove Denugo from the PC version.

    Although this is not mentioned in patch notes by developer Crystal Dynamics, several video player tabs such as Destructoid claim that the copy protection system was thrown and makes the game run better, according to player reports.

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    Denuvó has been claimed for years to degrade video game performance on specific configurations, but this is not acknowledged by the goal that produced the program. However, Square Enix, among others, has a habit of taking Denuvo out of its games after a while, as they have done before with Life is Strange: Before the Storm, Octopath Traveler, Final Fantasy XII, Dragon Quest Builders 2, and Trials of Mana.

    It will also be used in the later guardians of the galaxy. This year, Resident Evil Village made Denuvo a popular topic again, although Capcom’s defense solution added a shovel.

    Back to Avengers, the update brought a Marvel Cinematic Game of Skin to Black Panther (admittedly, it can only be obtained in the online store), two new multiplayer mission chains, and a limited number of Fragment Extractors, which is suitable for activating the number of Fragments collected (this is the in-game currency from which you can buy stuff). The extractor can be assembled by pressing up for the challenge, and the new mission chain is completed weekly.

    The update also fixes errors, and for example, Iron Man will finally not have two helmets in the guides to the Wakanda missions. And the Black Panther won’t be handing out such unreasonably large damage while running around in Nehanda gear.

    Crystal Dynamics writes that “yes, we’ve seen the videos,” suggesting that users have shared several recordings in which the unreasonably mighty T’Challa grinds down a boss alone. In seconds, that should be a challenge for an entire team.

    As for marvel’s Avenger’s future, the developers say we’ll get PlayStation-exclusive Spider-Man later this year.

  • 3 hours of Gaming per week for those under the age of 18 in China

    3 hours of Gaming per week for those under the age of 18 in China

    China has tried to regulate how much young people can play online before, but now the country’s leaders have passed stricter laws than ever before.

    According to the latest rules, only those under 18 can play online only on the last three days of the week (Friday-Sunday) and public holidays, between 8:00 and 9:00 p.m. In an average week, when there is no holiday, young people can spend no more than 3 hours playing online, and it is also precisely determined when.

    Enforcement of the law will be the responsibility of the companies operating the toys, not the parents. Large providers such as Tencent will require users to register and only be required to allow the game to be played at specified times for under-18s.

    The strict regulations were brought about because of gambling addiction in China, where state media called online games “spiritual opium.” In 2019, by the way, the number of young people allowed to play was already regulated once, a limit of 90 minutes per day was set, and up to 3 hours were allowed on public holidays. Now, this has been tightened up, not a little. Do you agree with such restrictions?