Category: GAMING

Find the latest news on Xbox, PlayStation, Nintendo Games, Gaming on Fhtechinfo. Get the latest Xbox, PlayStation, Nintendo Games, Gaming news headlines on the latest Game Consoles.

  • Sony Xperia 1 III owners can play Asphalt 9: Legends at 120 fps

    Sony Xperia 1 III owners can play Asphalt 9: Legends at 120 fps

    If you like racing games and have a Sony Xperia 1 III smartphone in your possession, we have some good news for you. The mobile you own is one of the first to display the popular Asphalt 9: Legends game at 120 frames per second. This is possible because Sony and the title developer Gameloft have worked closely together.

    Sony has announced that it has teamed up with French gamer Gameloft to develop and release mobile games to make the 120 fps game mode available to Xperia 1 III users in Asphalt 9: Legends. The developer is also a big name in phone games, including Dungeon Hunter, Ice Age, and Modern Combat.

    If you want to try the new game mode, you have to select it in the settings.

    As an incentive, if anyone tries out the new and more fluid mode of play among Xperia 1 III users, you can get free tokens. They can be used within Asphalt 9: Legends to develop, purchase, unlock blueprints, and more.

    If you have a Sony Xperia 1 III and have tried the game with the new display mode, be sure to comment on whether you liked it or not!

  • Horizon Forbidden West now has a release date!

    Horizon Forbidden West now has a release date!

    Horizon Zero Dawn was one of the big hits of the PlayStation 4 generation, so we’re looking forward to the sequel, Forbidden West, whose gameplay was thoroughly introduced by Guerrilla Games earlier this summer.

    Until now, we didn’t know precisely when the game would be released, although we suspected that the development contingent would not hold the 2021 premiere. The date for 2022 was announced on the opening night of Gamescom.

    Yes, the game’s director, Mathijs de Jonge, announced that Horizon Forbidden West would arrive on both platforms on February 18, 2022. This did not come as a surprise to us, as even on the occasion of the premiere at the beginning of the summer, Guerrilla indicated that we should not take poison to the 2021 premiere, as the coronavirus pandemic has hindered work in many things. That’s why the sequel to God of War is delayed- and horizon forbidden west doesn’t seem to have been able to complete it in time.

    The Inevitable 2022 (Source: PlayStation Blog)

    Horizon Forbidden West continues Aloy’s story and research, during which we can dive into the familiar post-apocalyptic world. The developers promise more interaction than ever before, we can finally climb columns and angles, and the combat system has improved a lot compared to Zero Dawn. We think it’s worth the wait, so come in February in almost perfect condition than this year, but full of bugs!

    Pre-orders for the game will start on September 2, 2021.

  • Halo Infinite Limited Edition Xbox Series X price doubles

    Halo Infinite Limited Edition Xbox Series X price doubles

    Yesterday, Gamescom launched, Geoff Keighley’s opening event announced a ton of games. You can find our summary here. One of the big stars undeniably was Halo Infinite, which finally got its release date. The FPS game will be released on December 8.

    This year, the franchise is celebrating its 20th anniversary, so that Microsoft will launch a beautiful, special Xbox Series X modelled after Master Chief armour. The console comes with a lavish Elite controller and Halo Infinite download code. As expected, unfortunately, profiteers have also appeared, and they are already offering the special console on eBay for double the price.

    A Twitter user spotted the console, which has a list price of $550, being sold for $1,100 in the digital marketplace. The bindery of the matter is that you can’t even get the console in pre-order. At least when writing this article, there is no such option at Microsoft, either directly or from a reseller. Another twist is that profiteers have appeared in the UK, where a bill to ban the use of profiteering sticks from the country was presented back in February. The bill was passed back in February, but unfortunately, it hasn’t moved forward at all since then, so profiteers can still keep their heads (or sticks) up wherever they want.

    The reason for the hard GPU shortage is partly due to the machination of profiteers. Video cards are also heavily purchased by bots, as are console hardware. The virus adds a shovel to this and the fact that the production of the cards requires incredible engineering precision, so only 2 manufacturers are responsible globally for the latter. In these circumstances, it is no wonder that it has been almost a year since the generational change, but there is still a lack of hardware.

  • According to trusted sources, the exclusive PlayStation game Wild has been cut off

    According to trusted sources, the exclusive PlayStation game Wild has been cut off

    Wild is a PlayStation-exclusive survival adventure game announced in 2014. Although there is much to be known about him, the basic idea is interesting: the player can control a shaman who can also take the form of wild animals to play as a bear, eagle, and snake, for example.

    However, it now appears that the game’s development has stopped, as the project has been scrapped. Beyond Good & Evil creator Michel Ancel headed Wild’s development team, Wild Sheep Studio, but the developer announced his retirement last September. Insider Jeff Grubb said Ancel’s snag overthrew the project.

    “There’s no wild anymore. Wild is dead. I think Ancel abandoned the project. He’s not working on it anymore, so it’s been stopped,” VentureBeat journalist said in a news broadcast of Giant Bomb.

    Grubb added that the Wild team is trying to stay together and work on other projects because the brigade has many talented members. The journalist does not know precisely what might be behind it, but he says that the developers are no longer working on the IP.

    In addition to the project’s announcement in 2014, a gameplay trailer was unveiled at Paris Games Week 2015, which was short but seemed promising. Then, two years later, in 2017, Ancel shared a photo of the game on Instagram, eventually unveiling some new images in 2020.

    Since then, no official information about Wild has been received. When Ancel left, he insisted that the sequel to Wild and Beyond Good & Evil would go without him, but the former could apparently be mowed down, and the latter was developing very bumpily. Yesterday, we reported on why Sony plowed not only one project but an entire studio.

  • The first teaser trailer for Call of Duty: Vanguard has arrived!

    The first teaser trailer for Call of Duty: Vanguard has arrived!

    After much has already been revealed about the latest chapter of the Call of Duty franchise, Vanguard, the first teaser has arrived, showing that… Well, when is the game going to be exposed?

    In addition to the trailer, there was an official poster with characters whose silhouette of his face is already assembled in the above sequences. And, of course, it has also become clear that the new chapter will be set during World War II, which is good news only because one of the best CoD episodes of recent years, WWII 2017, was also set in this environment.

     

  • Black Myth: Wukong – Unreal Engine 5 action game, here’s the first gameplay video

    Black Myth: Wukong – Unreal Engine 5 action game, here’s the first gameplay video

    Black Myth: Wukong doesn’t promise to be an average Souls-like game at all. The basic idea of ​​processing a classic Western travel novel on Vu Cheng is worth a red dot.

    The game was initially developed on Unreal Engine 4 and has had a spectacle behind high-budget studios so far, but now its graphics have become even more excellent.

    The developers have moved the game to Unreal Engine 5, supporting 4K at 60 fps with ray tracing. The studio behind Black Myth: Wukong, Chinese indie Game Science, enjoys the full support of Epic and Nvidia for the engine change, which is an encouraging sign. You can view the enhanced spectacle in the 12-minute percussion video below.

    While not much has been known about the project, some novelties can be spotted from the new video. We can get a look at new abilities, visual effects, and bosses, but we also get a slice of the story.

    It is not yet known when the game will be released, nor will it be available on platforms other than PCs. However, in this article, we have gathered all the information about the unusual Black Myth: Wukong and its small but determined team.

  • A newer version of Skyrim arrives, setting a record for Bethesda

    A newer version of Skyrim arrives, setting a record for Bethesda

    Drumbeat! In November this year, Skyrim will be one of the most successful Bethesda titles of all time, ten years old. To celebrate this, a festive edition will be released, which will likely be dubbed the Skyrim Anniversary Edition, and will be available for purchase on PC, Xbox, and PlayStation from November 11th.

    The date is no coincidence, and the popular fantasy RPG was released on November 11th, exactly ten years ago. Bethesda’s RPG, by the way, overtook Resident Evil 4. By now, Skyrim is the most re-released game with its 12 hardware, while Capcom’s horror has appeared on 11 hardware.

    And what will be included in the festive Anniversary Edition? First, it will consist of the 2016 Skyrim Special Edition and a bunch of new content, to be exact, more than 500 Creation Club items. The CC includes all the mods that Bethesda officially blesses. However, these can usually be purchased with credits. The mod can be anything: missions, dungeons, weapons, bosses, and spells alike.

    Though Bethesda hasn’t yet revealed how much the upgrade will cost, Skyrim Special Edition owners can upgrade to the Anniversary Edition. However, nextgen updates for the Special and Anniversary versions will be free, as will the new fishing feature available to everyone.

    A gala concert will crown the anniversary of Skyrim on November 11th at the Alexandra Palace Theater in London. The music for the game is performed by the London Symphony Orchestra and the London Voices Choir. You will also be able to watch the concert on Twitch and YouTube.

    The Skyrim Anniversary Edition was unveiled at this year’s QuakeCon. Yesterday, it was a big surprise that an updated version of the iconic Quake has already been released, which can also be purchased on PC, Xbox, PlayStation, and Nintendo Switch. Bethesda has promised that the next update to Quake will arrive soon.

  • 3 Bethesda games have been expanded with The Game Pass offer

    3 Bethesda games have been expanded with The Game Pass offer

    The Quake franchise entered the Game Pass. 3 titles were also available in the service library. One is the revamped Quake, released yesterday, which can also be played on Xbox consoles and PCs as part of the Game Pass.

    The other two titles are Quake 2 and Quake 3 Arena, which PC gamers can enjoy in their original forms, meaning they haven’t been refurbished. On the other hand, a refreshing alternative to Quake 2 could be the free Quake II RTX, upgraded by Lightspeed Studios, which roughly improves the game released in 1997.

    More than 30 Bethesda titles can now be played through the Game Pass, behind the ample offerings being the acquisition of ZeniMax by Microsoft last year. Even before the acquisition, a one-year exclusivity agreement was signed between Arkane Studios and PlayStation, which applies to the upcoming time-loop FPS, Deathloop.

    Also, new news is the arrival of Skyrim’s anniversary celebratory edition, which includes the 2016 Skyrim Special Edition and more than 500 modes. The festive release will be released on November 11, 2021, the 10th anniversary of the fantasy RPG.

  • Do not order Frostpunk 2 just yet

    Do not order Frostpunk 2 just yet

    A week ago, Frostpunk 2 was announced, and we admit, we were also quite fevered by the continuation of the dystopian, city management game of Polish 11 bit studios.

    It’s a pain, but unfortunately, Frostpunk 2 has been caught by scammers, and a website selling digital game keys registered in China has started selling non-existent keys to Frostpunk 2 without any license.

    The story’s bottom line is that the web store in question, Kinguin, used the Frostpunk 2 Epic Games Store trailer to sell Steam keys to the game, all with a non-existent PEGI rating. Frostpunk 2 is still in an incubator state, i.e., in the early stages of development.

    Even the 11 bits themselves don’t know what price you’re going to shoot into your game, plus no pre-order campaigns are running. So the keys, as they are, are quasi-non-existent.

    As you can see in the screenshot, Frostpunk 2 is upstairs at Kinguinen.

    The 11-bit team shared on Frostpunk 2’s official Twitter that Kinguin’s keys were scams and turned to users and the media for help to get the news to as many people as possible. Later, at the request of Gamasutra, the studio made a statement about the annoying affair.

    “We used raw words, but not without reason. They are selling something that does not exist. We have access to the game internal testing, but we do not sell any keys redeemable codes or give players access. All this means that Kinguin’s false information could cause a lot of trouble for the future official sale of Frostpunk 2. We may be adversely affected because the price of the Kinguin in the blind may differ from our pre-order price. But there may also be a complaint that players will not activate non-existent keys they have just purchased in the future.” The team said.

    They also added that they would be happy to take action against such webshop practices but that other industry players would also have to stand up for it. Finally, they explained that it would be challenging to take the matter to court, as Kinguin is registered in Hong Kong, and even though the store is called upon to take down Frostpunk 2, it will not deal with the developers’ request.

    Non-existent keys are sold pre-ordered.

    Various key web stores have been a headache for studios and publishers for some time. Not only are they hurting toy sales, but they are also selling counterfeit or pirated toys.

    The G2A did not swim: The web store had to pay $40,000 to Factorio developers after it was revealed that 321 illegal Factorio keys had been sold. In contrast, it is frustrating that Frostpunk 2 is still pre-ordered on Kinguin’s side at writing.

  • Fortnite: Leaks suggest this is when the battle royale can switch to Unreal Engine 5

    Fortnite: Leaks suggest this is when the battle royale can switch to Unreal Engine 5

    Most recently, gears of war developers showed off with a breathtaking demo of what Unreal Engine 5 can do, but the upcoming Jesus simulator will also run under Epic’s new engine. Last year, at the engine’s unveiling, Epic said that the Port of Fortnite UE5 is expected by mid-2021, but it can be stated that this is no longer current.

    A well-known Fortnite leaker and data miner has reported on Twitter when the engine change could occur. Hypex says that at the start of Chapter 2, season 9, UE5 could be in the mix for the first time in mid-season 7. The current alien season, which included a complete Ariana Grande concert series, kicked off on June 8 – meaning that if it lasts three months, it’s still coming to an end. Based on this, season 9 can start at the end of this year or only in early 2022, so in principle, a good 4-6 months will have to wait until porting UE5.

    Hypex added that many mod files were changed yesterday, and it looks like modalities will be available to everyone at the start of Chapter 3, but those with Creator Code will have the option first. Hypex doesn’t know that UE5’s debut and modularization will pop into the game simultaneously, but it doesn’t think it’s likely to. At the same time, the appearance of an alpha variant is not a devil’s idea, although the data miner did not explain when the alpha could be nailed. Interestingly, Hypex said the UE5 port was initially scheduled to come at the start of Season 8, but Epic postponed that. If the leaker’s claims are valid, it’s the second time the company has pushed the Fortnite UE5 to port it to the engine.

    By the way, the game Battle Royale made the news today by copying the gameplay of Among Us without batting an eye, but the team that developed the indie game was not informed. Call of Duty: Black Ops Cold War was enriched with a similar game mode, although Treyarch was a notch more creative when choosing a name: their game mode is called Double Agent.

  • Crysis Remastered trilogy has improved compared to the original

    Crysis Remastered trilogy has improved compared to the original

    Crysis was one of the most beautiful games of the time, if not the most beautiful, although this beauty had its price, as it still made the more robust machines go on years later.

    Crysis 2-3 wasn’t ugly either, but there were more advanced visuals on the market when they were released. Well, not that it doesn’t hold up in the original for all three titles to date, but it’s nice to have a refurbished version if it’s a quality renovation, isn’t it?

    We haven’t lost any sleep with Crysis Remastered, but we hope that a similar release of Episodes 2 through 3 will improve, especially from the video below.

    The comparison was based on the Xbox 360 and Xbox Series X versions, so Crysis 1-2-3, which was two generations earlier and is now in the generation, was discussed.

    More detailed high-resolution textures, 4K, and targeted 60 fps are guaranteed, but there will also be a dynamic resolution, which means that in exchange for a 1080p compromise, you can play at much higher speeds than with 4K.

    In addition, the effects, weather phenomena, such as the significant development of rain and light-shadow conditions, have also been significantly better. Then we’ll see what it’s going to look like on our plane when we’re running.

    Crysis was released in 2007, Crysis 2 in 2011, Crysis 3 in 2013, and Xbox 360 for PlayStation 3 and PC. The revamped edition of the trilogy will be released in the last quarter of 2021, but also in the fall for PC, PS4, Xbox Series X/S, Xbox One, PS5, and Nintendo Switch.

  • The Outriders game developers have not been paid since the game’s release

    The Outriders game developers have not been paid since the game’s release

    People Can Fly had some bad news about the outrider development team’s development team. I’m referring to you, Square Enix, and Xbox Game Pass, who has received some unwelcome information.

    After releasing the cooperative action game on April 1, the Polish firm announced that they had yet to receive any funds on their investor website (IGN translated the communication). They have no idea how much it sold for. And that’s not good news for Outriders’ stock price.

    According to the company, the copyright award for the game was settled upon with Square Enix personnel, who published the game on August 16, after the first quarter after the Outriders were released. However, this did not occur, implying that less money was made from the game’s sales than its creation, distribution, and promotion.

    One of the team’s leaders, Sebastian Wojciechowski, claimed they didn’t know how much the Outriders could sell. Still, they anticipated that 2-3 million copies had been sold, believing that he would earn money after the first quarter. However, since Square did not pay, it was most likely a failure.

    The lack of profit, according to Wojciechowski, is due to the publisher and the distribution contracts that were signed for the game, pointing to the fact that the game was immediately available on Xbox Game Pass. In any event, they’ll keep working on the game and expect Square to keep promoting it. People Can Fly now working on Square and Take-Two, two other games.

    At the same time, a third project is in the works, which will be released independently. According to Wojciechowski, the latter is not a coincidence because, while there are numerous benefits to working with a publisher, there are also drawbacks. The truth is that the publisher does not offer sufficient sales data, that the studio cannot influence the sales process, and that they do not own the IP.

    Outriders had mixed reviews from the press when it was first released (you can read our review here), but it quickly became a popular game in the spring. In May, a Square Enix spokesman stated that the game has been tried by 3.5 million people and might be one of the company’s following great IPs.

    Even Square’s president remarked about the game’s strong results in June, thanks to Xbox Game Pass. If the $65 game didn’t recoup despite this, either the percentage of Game Pass subscribers was too high, or Square overspent. In any case, the signals aren’t looking good.

  • Hades Video Game – Review

    Hades Video Game – Review

    I feel a great deal of gratitude to the developers of Supergiant Games for making Hades. So much so that I’ve already bought the game twice. 2020 has been a hectic year for me, too, and now I find it hard to remember exactly how many games I tried that year.

    Still, in addition to Ghost of Tsushima, this was another digital creation of 2020 that helped me recognize video games and why I like smaller budgets and independent games.

    I am convinced that the budget for AAA video games is now so low that there is very little chance of creating groundbreaking pieces among them. Perhaps not primarily because large companies do not like to take risks, but because such gigantic developments are challenging to fine-tune.

    Take Assassin’s Creed Valhalla, for example. The Viking game got better than the previous two AC’s simply because what the player does in it has become more diverse and interactive. But even though it entertains me, I get the feeling that its different elements fit together quite difficultly – sometimes you have to travel too much between two exciting things, looting is a little more critical than it should be, and characters are not always spent enough time portraying them.

    These are not fatal mistakes, but for a truly outstanding gaming experience, it takes the user to feel that everything is in place, and all the elements of an AAA video game (missions, track, character models, etc.) are so detailed that you have to move mountains to make a breath of changes. And not always, just figuratively.

    That’s why I think it would be nearly impossible to create a game like Hades in the form of a $100 million project. It’s not so easy to explain why you have a 92 Metascore and a 98% Steam rating because if all I’m saying about is that its rogue-lite set in the world of Greek gods, it doesn’t get anyone interested.

    Hellenic mythology is a popular video game starting point (God of War, Immortals). Making Roguelite in indie circles is as unusual as when a large company announces a battle royale. But you must already know what I’m trying to say. Hades is not a stylish visual creation, an exciting story, or an exciting combat system. I mean, but, by the way, it’s all there, but the game is so much more than the sum of its pieces.

    The Hades is about Zagreus, the underworld prince, trying to get out of his home, but his estranged father, Hades, is not a fan of this idea. But let the rebellious teenager try, thinking he won’t be able to fight his way through the high-rise abode of the dead.

    All this translates into gameplay, which means going into a room, cutting off any resistance that stands in our way, and then going on to the next randomly drawn (but otherwise not randomly generated) room. In most cases, we choose what room we want to enter next, and we can see in advance what reward awaits us if we manage to clean the room.

    Or if a boss doesn’t want to love us in the next room, so that’s what you can do with tactics. However, previously saved jobs cannot be refilled. If all our lives run out, we can climb out of the blood pool of Hades’s family home (yes, that’s what I wanted to write), where we are greeted with a foreskin remark by the lord of the underworld who is robotizing behind his desk all the time. And we can start Prison Break all over again.

    Concerning Hades, it is essential to know that this is not a roguelike, but roguelike, that is, it has a meta developmental system, and it is robust. In English, this means that although we will die many times by the time we get to the surface (the combat system itself is not particularly difficult, but very little HP has to be managed), our attempts will not be wasted because there are a lot of raw materials that can be collected from which to buy the remaining developments forever.

    This will not appear because Hades is gradually introducing its various game mechanics ideas. The game seems to be highly skinny on the first run because the combat system itself is not exactly complicated. We have a sword that has a smooth cut (Attack), a larger but slower attack (Special), a long-range attack that requires collecting the “bullet” (Cast) after use, and in addition, we can jump a short (Dash).

    Honestly, if someone could get to the surface for the first time, they could “execute” the Hades in less than an hour, so it shows that this is the work of a team of about 20 people. However, one of the game’s most remarkable feats is how mind-bogglingly high its replayability factor is.

    Sure, you can only unlock six weapons in total, but they provide a fundamentally different style of play. And then there are the Olympian gods (there are about ten of them, but the exact number is a bit spoiler) who can support Zagreus with two dozen random “blessings” (boons) each.

    These active and passive abilities somehow modify our combat movements, level them up, and combine them almost indefinitely. And since these are rewarded (mostly) randomly in the rooms, like accurate regulation, we must constantly decide which random options we are trying to include in our build. And this weighs because it’s easy to die in Hades.

    In Hades, experimenting with many development routes is a lot of fun. Still, each escape attempt doesn’t feel unnecessary because many permanent developments in Hades’ house can be solved. In the underworld, we can collect “darkness,” gems, nectar, and all kinds of raw materials from the archenemies.

    [ads1]

    We can develop our statistics and weapons and rooms and furniture that unlock (or decorate) souvenirs and new game mechanics functions. It’s incredible how accurately supergiant has calculated how much to collect and do in the game because, in Hades, I don’t feel like anything is unnecessary, tedious, or burdensome.

    Perhaps most unusual about Hades is the way he combines his story with gameplay. Roguelites often do not care to explain why we can start the adventure again after death (they rewind time, allot good days), but here it makes sense that the prince of the underworld cannot die even better, but only goes back to where the souls of the dead are going anyway.

    Supergiant, however, goes further: here, death does not interrupt the story but moves it forward. Hades, for example, tells us differently each time we climb out of the pool, and in the house, the other characters react to how far we have managed to get.

    One of the best examples of this is Megaera, the archenemy of the first level, which is routinely ringed down after a while. When we return to the starting point, she feels increasingly desensitized by how we humiliate her in front of her employer (Hades). Otherwise, there are also game mechanics consequences. For example, the movements of the bosses are constantly changing the more we overcome them. In place of Megaera, for instance, we sometimes find other boreholes who turn up because they want to know who regularly nibble their brother.

    [ads2]

    The Hades tells the story of a family drama centered on a father-son conflict and, in the background, a larger feud between the gods of Olympus. Zagreeus’s story is essentially about growing up about a disgruntled young man who tries to assert his own will by rebelling against parental coercion. This theme fits not only the whimsical gods of Greek mythology but also the gameplay itself, which is itself about defiance. It’s about trying to jump them over and over again because we know that one day we’ll grow up to the task.

    Hades was released for PC and Nintendo Switch on September 17, 2020, but is now available on PS4, PS5, Xbox One, and Series S/X from August 13, 2021. We were trying to get out of the underworld. This year, visit our constantly updated game calendar for more releases and tests!

    Conclusion

    Although there are many positives to be listed about Hades, the ultimate reason why it is so special is that this year I have not encountered any other games that would have had all the elements in such perfect harmony. If the weapons weren’t that different if the capabilities weren’t so diverse if there weren’t so many permanent improvements if the dialogue wasn’t so interesting if the game was a little easier or more complex… if the developers had done even a little something different, Hades might have been a lot less fun. That way, it was as tight an experience as any other game in 2020. And in terms of design, it’s a masterpiece that almost only an independent game can do.